News Update - 100709
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And here it is! D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.
The mod weighs in at 56.9 MB's in a winrar zip file. You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)
To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2, then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).
To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list, now select the mod and then press the 'Launch Game' button at the bottom.
The alpha 0.1 features:
1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum) NO AI (So grab a buddy if you want to try it out)
Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.
Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report
Good luck out there, Emperor Protects.
(Click to Download)
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Boomer's Log - 2010-05-29
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Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
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Boomer's Log - 2010-02-24
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I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..
I've sort of balanced out the units and buildings now, however, these will require some testing obviously..
After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.
Emperor Protects.
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Boomer's Log - 2010-01-19
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Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..
After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.
Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.
Emperor Protects.
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Torn's Log
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Wraith ingame with normal maps:
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September 2, 2007 by Torn |
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News Update - 070829
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We have the Rhino ingame, looking very nice indeed.
Don't forget to visit our forums (the dev logs section is a good place to look) and also the CNC3.net forums to get more updates on our progress.
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News Update - 070723
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: In war victory is one part planning and nine parts faith.
Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines, these facilities must be destroyed so that we can regain the edge against the foul xenos scum.
This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.
Here are two variants of the crude warmachines the orks have started using in the field.
If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.
Emperor Protects.
UPDATE END. ------------------------------------------------------------------
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News Update - 070203
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: Tolerance is a sign of weakness.
Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.
The Ork Warbike, fast and surprisingly well armed for its size.
The Ork Killa Kan, a well armoured walking killing machine.
The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.
The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.
The Hellhound, a vehicle feared by infantry for its deadly flamethrower.
UPDATE END. ------------------------------------------------------------------
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